3D Graphics Programming with QuickDraw 3D 1.5.4

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Application-Defined Routines

This section describes the routines you might need to define to add a new drawing engine to the QuickDraw 3D Acceleration Layer.

See "Writing a Drawing Engine" for step-by-step details on writing a drawing engine.

This section also describes the notice method you might need to define to have your application receive notices when certain events occur. See "Notice Methods" for details.

Public Draw Context Methods

Private Draw Context Methods

Color Lookup Table Methods

Texture and Bitmap Methods

Method Reporting Methods

Notice Methods


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